近期在用mina获取server的数据,但没有和spring进行集成,就利用ApplicationListener实现了自启动
package com.gamesvr.minaenpo;import javax.annotation.Resource;import org.springframework.context.ApplicationListener;import org.springframework.context.event.ContextRefreshedEvent;import com.gamesvr.minaclient.GameClientHandler;/** * * Copyright 2015年7月27日 * created by txxs * all right reserved */public class ConnectHost implements ApplicationListener同一时候能够再spring—bean.xml文件增加对此bean的管理{ @Resource(name="gameClientHandler") private GameClientHandler gameClientHandler; private static final String SERVERIP = ""; private static final int SERVERPORT = 1111; public GameClientHandler getGameClientHandler() { return gameClientHandler; } public void setGameClientHandler(GameClientHandler gameClientHandler) { this.gameClientHandler = gameClientHandler; } @Override public void onApplicationEvent(ContextRefreshedEvent arg0) { gameClientHandler.connectHost(gameClientHandler, SERVERIP, SERVERPORT); } }
利用此机制我们能够对一些数据进行启动时缓存,通过对service启动时的载入实现,并须要缓存的service实现ApplicationListener接口。